TOOLS
Developed for internal and client projects in Maya (2020)
Auto-Rig Toolkit
Efficient toolkit that delivers on Modular based Auto-Rigging setups for the CG pipeline.
Created initial rig setups to feed into the developmental process of the toolkit.
Skin Weights Transfer
Efficiently import and export skin weights while improving turnover time to and from a Rigged Asset.
Developed with Qt and MEL.
Tool User Interface designed with Qt Designer and Balsamiq.
3D Asset Logs
Detailed error log to examine inconsistent and troubled geometry for a given 3D asset while targeting multiple areas of discrepancies with a layer based approach.
Developed with Qt and MEL.
Tool User Interface designed with Qt Designer and Balsamiq.
BLUEPRINT TOOLS
Developed for Internal and client based projects in Unreal Engine with Blueprints and UMG (2021)
Distance Referencing
Imperial and Metric Based measurement system that enables easy conversions for measuring and referencing various 3D assets.
Grid-based Media Textures
Play Unreal Media Textures over asset with stitched and grid based solutions.
Rich Text Interfaces
Creating in-editor Rich text widgets using Data Tables.
PERSONAL PROJECT TOOLS