TOOLS

PIPELINE TOOLS 

Developed for internal and client projects in Maya (2020)

Auto-Rig Toolkit

  • Efficient toolkit that delivers on Modular based Auto-Rigging setups for the CG pipeline.

  • Created initial rig setups to feed into the developmental process of the toolkit.

Skin Weights Transfer

  • Efficiently import and export skin weights while improving turnover time to and from a Rigged Asset.

  • Developed with Qt and MEL.

  • Tool User Interface designed with Qt Designer and Balsamiq.

3D Asset Logs

  • Detailed error log to examine inconsistent and troubled geometry for a given 3D asset while targeting multiple areas of discrepancies with a layer based approach.

  • Developed with Qt and MEL.

  • Tool User Interface designed with Qt Designer and Balsamiq.


BLUEPRINT TOOLS

Developed for Internal and client based projects in Unreal Engine with Blueprints and UMG (2021)

Distance Referencing

  • Imperial and Metric Based measurement system that enables easy conversions for measuring and referencing various 3D assets.

Grid-based Media Textures

  • Play Unreal Media Textures over asset with stitched and grid based solutions.

Rich Text Interfaces 

  • Creating in-editor Rich text widgets using Data Tables.


PERSONAL PROJECT TOOLS


New Tools coming soon.
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