PROJECTS
PROFESSIONAL PROJECT WORK
Blood & Stone (Unreleased) | Happy Mushroom
Animation Software Engineer | March - July 2020
- Created Biped and Creature based rigs
- Assisted in creating technical assets for Animation Pipeline
- Developed Pipeline tools with Python, PyQt and MEL
Unannounced Title
Technical Animator | February - May 2021
- Developed Tools with Unreal Engine and Blueprints
- Performance and stress test production sets and levels
- Maintained Technical documentation for tools
2022 Demo Reel coming soon.
PERSONAL PROJECT WORK
Materials & Shaders
Student Demo Reel
RIG BREAKDOWNS
VEHICLE RIG
This Cartoony based Food Truck Rig showcases a wide variety of systems.
- Squash & Stretch
- Ribbon Spine
- Lattice Deformer
- RFL System for Sway and Banking
- Expression Based Controls
- IK & FK Controls
- Jiggle Deformers
QUADRUPED RIG
Systems
- Follicle based Driver Joints bound to a nurbs plane
- Dynamic Tag control
- Reverse Foot Lock based Feet system
- Spline IK Tail
- Stretchy Snout
- Local oriented Ear controls
BIPED RIG
Systems
- Individual and Parent controls for Ribbon Tentacles & Tail
- SDK Fingers : Curl | Spread | Drop
- RFL system with RP solver
- Local and World Oriented FK Arm setup
- Aim constrained Eye controls
- Knee and Elbow Pole Vector based controls