PROJECTS

PROFESSIONAL PROJECT WORK

Blood & Stone (Unreleased) | Happy Mushroom

Animation Software Engineer | March - July 2020

  • Created Biped and Creature based rigs
  • Assisted in creating technical assets for Animation Pipeline
  • Developed Pipeline tools with Python, PyQt and MEL

Unannounced Title

Technical Animator | February - May 2021

  • Developed Tools with Unreal Engine and Blueprints
  • Performance and stress test production sets and levels
  • Maintained Technical documentation for tools

2022 Demo Reel coming soon.

PERSONAL PROJECT WORK

Materials & Shaders 

Student Demo Reel


RIG BREAKDOWNS


VEHICLE RIG

This Cartoony based Food Truck Rig showcases a wide variety of systems.

  • Squash & Stretch
  • Ribbon Spine
  • Lattice Deformer
  • RFL System for Sway and Banking
  • Expression Based Controls
  • IK & FK Controls
  • Jiggle Deformers

QUADRUPED RIG

Systems

  • Follicle based Driver Joints bound to a nurbs plane
  • Dynamic Tag control
  • Reverse Foot Lock based Feet system
  • Spline IK Tail
  • Stretchy Snout
  • Local oriented Ear controls

BIPED RIG

Systems

  • Individual and Parent controls for Ribbon Tentacles & Tail
  • SDK Fingers : Curl | Spread | Drop
  • RFL system with RP solver
  • Local and World Oriented FK Arm setup
  • Aim constrained Eye controls
  • Knee and Elbow Pole Vector based controls
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